Designing for Difficult Subjects

by on December 3, 2018 4:52 pm
Games are typically designed as entertainment to take us away from the “real world” and get us into what Johan Huizinga called The Magic Circle. Temporary worlds within the ordinary world, dedicated to the performance of an act apart. Jesper Juul has built on this with a wider definition of games and digital experiences in his… Read more Designing for Difficult Subjects

Scaling Experiences

by on October 26, 2018 11:47 pm
Often we want students or participants to experience something compelling or engaging, but we do not have enough time or space allotted for the full experience. Even a moderately complex board game can take several hours to setup, learn and play. Which is well out of the range of most group events we can easily… Read more Scaling Experiences

How Do You Create Paper AI?

by on October 5, 2018 10:09 pm
One of the challenges of board games, and especially more sophisticated historical simulation games, is finding the opponents and the time to play. In the past decade or so, we have seen a shift in the hobby towards games that support more robust solitaire play. But until more recently, most solitaire play felt very luck… Read more How Do You Create Paper AI?

Course Hero Education Summit

by on August 15, 2018 12:01 pm
This summer, Margarita Quihuis and Chris Bennett were invited to give an interactive presentation at the Course Hero Education Summit in Redwood City. It was a fascinating look inside the cutting edge of education, with keynotes from Robert Reich and Sir Ken Robinson. We spoke about Game Design Thinking in particular, and invited the participants to engage… Read more Course Hero Education Summit

Stanford LDT Expo on August 3rd

by on June 27, 2018 11:12 pm
The Learning, Design and Technology (LDT) Expo will be happening at CERAS in the Graduate School of Education on Friday, August 3rd from 4:00-6:00pm. “This year, LDT students developed fifteen projects that address a wide range of learning challenges using innovative, theory-driven strategies. Students have taken on challenges such as teaching computational literacy through smart phones, helping learners make meaning… Read more Stanford LDT Expo on August 3rd
photo owned by Stanford University

Stanford Students Learn To Make Video Games

by on January 8, 2018 10:46 pm
Students learn to make video games Some great news from our friends over at Bio-X. Ingmar Riedel-Kruse, assistant professor of bioengineering, has been working hard with Doug James, professor of computer science and others to create this student-initiated course called Introduction to Game Design and Development, which is cross-listed in Computer Science and Bio Engineering. They also… Read more Stanford Students Learn To Make Video Games

What is the Core Loop of Sexual Harassment?

by on November 16, 2017 8:19 pm
The number of credible accusers of sexual harassment coming forward of late is creating public conversations around the question of “why does sexual harassment happen so often?” The Core Loop (as seen in games and digital media) is credible and we believe it applies to sexual harassment as well. Core Loop of Sexual Harassment (Bennett,… Read more What is the Core Loop of Sexual Harassment?

Faculty and Students at Stanford Argue For Increased Study of Games and Interactive Media

by on May 5, 2017 4:48 pm
Stanford News featured some of the great efforts going on around campus to pursue the study of games and raise more awareness about the value for the campus and our students. You can read the article here, and it highlights several excellent sources on campus: The weekly Interactive Media and Games lecture series put on by… Read more Faculty and Students at Stanford Argue For Increased Study of Games and Interactive Media
from Project Horseshoe

How Do You Design For Building Friendships?

by on January 28, 2017 5:36 pm
We play games with people we know, and we generally stay friends. We also play games with people we don’t know, and we generally stay strangers. Or do we? Dan Cook is the Chief Creative Officer at Spry Fox, and spends his days making some really innovative games. But perhaps more importantly to the design world, he… Read more How Do You Design For Building Friendships?
from Vecchi, et al.

What Can the FBI Teach Us About Behavior Design?

by on December 30, 2016 10:41 pm
The FBI Hostage Negotiation Team developed a five step Behavior Change Stairway Model to assist in negotiation with sometimes violent felons. But these same techniques can be used in any number of more peaceful situations. Behavioral Change Stairway Model Active Listening Empathy Rapport Influence Behavioral Change Most critical step is Active Listening: Ask open-ended questions Effective… Read more What Can the FBI Teach Us About Behavior Design?