Faculty and Students at Stanford Argue For Increased Study of Games and Interactive Media

by on May 5, 2017 4:48 pm
Stanford News featured some of the great efforts going on around campus to pursue the study of games and raise more awareness about the value for the campus and our students. You can read the article here, and it highlights several excellent sources on campus: The weekly Interactive Media and Games lecture series put on by… Read more Faculty and Students at Stanford Argue For Increased Study of Games and Interactive Media
from Project Horseshoe

How Do You Design For Building Friendships?

by on January 28, 2017 5:36 pm
We play games with people we know, and we generally stay friends. We also play games with people we don’t know, and we generally stay strangers. Or do we? Dan Cook is the Chief Creative Officer at Spry Fox, and spends his days making some really innovative games. But perhaps more importantly to the design world, he… Read more How Do You Design For Building Friendships?
from Vecchi, et al.

What Can the FBI Teach Us About Behavior Design?

by on December 30, 2016 10:41 pm
The FBI Hostage Negotiation Team developed a five step Behavior Change Stairway Model to assist in negotiation with sometimes violent felons. But these same techniques can be used in any number of more peaceful situations. Behavioral Change Stairway Model Active Listening Empathy Rapport Influence Behavioral Change Most critical step is Active Listening: Ask open-ended questions Effective… Read more What Can the FBI Teach Us About Behavior Design?

Oakland Video Game Fest at Kapor Center

by on December 9, 2016 6:41 pm
We were invited to be a mentor and judge at the 1st Annual Oakland Video Game Fest, which was organized by the Gameheads youth program and took place at the Kapor Center for Social Impact. The weekend included a game jam where 18 students worked tirelessly to design and create playable video games around the… Read more Oakland Video Game Fest at Kapor Center

Nov 9: Game Design for Empathy and the Environment

by on October 27, 2016 8:20 pm
Our next GDT lunch seminar event will be Wed Nov 9. Location: Rm 122, Old Union, Stanford Time: Noon – 1pm Guest Speaker Kulan Tarnas, GoEco   “GoEco is an active effort to reduce negative human impact on the environment by symbiotically engaging individuals and communities in their respective ecosystems. In it’s fully realized form,… Read more Nov 9: Game Design for Empathy and the Environment

How Do You Create Apophenia?

by on October 4, 2016 9:41 pm
What in the world is ‘apophenia’ and how can it create more irresistible experiences? Apophenia/æpoʊˈfiːniə/ is the human tendency to perceive meaningful patterns within random data. Tynan Sylvester, author of Designing Games, notes that “This apophenia – this perception of personality and intent where there is none – is the key to making a simulation game work. We… Read more How Do You Create Apophenia?

Peace In Our Lifetime?

by on October 4, 2016 4:29 pm
Margarita Quihuis was interviewed for the Inflection Point with Lauren Schiller podcast. They spoke about behavior design, persuasive technology and how they are used to create ‘positive peace’. Did we mention Margarita is also the co-director of the Peace Innovation Lab here at Stanford? All very relevant to our work here with Game Design Thinking. Well… Read more Peace In Our Lifetime?

Intentional Play Summit -- Oct 7 in Mountain View

by on September 15, 2016 7:33 pm
We are excited about an upcoming event on October 7th at the Computer History Museum in Mt. View. From the summit organizer, Jen Helms: “The Intentional Play Summit is a new event in Mountain View, CA this October 7th at the Computer History Museum. The event explores how we can make more meaningful games and better… Read more Intentional Play Summit -- Oct 7 in Mountain View

GDT Research Seminar Series Kicks Off this Fall

by on August 16, 2016 7:06 pm
Beginning this fall quarter, GDT Research Group is starting a seminar series every other Wednesday starting September 28 at noon at Old Union Rm 122. This is a good opportunity for you to get involved in Game Design Thinking and bring your research and your learning to the GDT community. Stanford Faculty, researchers, students and industry… Read more GDT Research Seminar Series Kicks Off this Fall

Why You’re Addicted to Pokémon GO

by on July 28, 2016 7:36 pm
Lauren Hall-Stigerts interviews Chris Bennett and Margarita Quihuis on how core loops, BJ Fogg’s Behavior Model and neurochemistry all combine to make Pokémon GO a compelling experience. Pokémon GO statistics don’t lie: the hit mobile game is addictive. It’s estimated to make $1.6 million in revenue every day, more money in-game than the rest of the mobile gaming market in one… Read more Why You’re Addicted to Pokémon GO