Chris comes from a twenty-year background in designing and developing engaging digital and analog games in many mediums for companies like EA, Disney, and Zynga. Chris currently studies and practices ways to apply Game Design Thinking to improving lives in the real world. Chris has lectured at the Stanford Graduate School of Education and School of Engineering and contributed to the Digital Civil Society Lab at the Stanford Law School. Chris also advises several EdTech companies on increasing engagement and motivation in their offerings.
Karin Forssell is a Lecturer at Stanford Graduate School of Education and directs the Learning, Design & Technology Master’s Program and the GSE Makery. Karin studies the choices people make in learning about and using new digital tools, with a special interest in teachers as learners and the design process. And she teaches about the process of designing effective tools and environments for teaching and learning. Karin and Chris Bennett have collaborated for eight years with her LDT students and their Masters projects.
Dr. Candace Thille was an Associate Professor of Education at Stanford Graduate School of Education and Senior Research Fellow for the Office of the Vice Provost for Online Learning. Candace is currently on leave to build digital educational systems for Amazon. She is also the founding director of the Open Learning Initiative at Carnegie Mellon University. Her research focuses on applying results from the learning sciences to the design, implementation, and evaluation of open web-based learning environments. Dr. Thille co-instructed EDUC/ENG 391 Engineering Education and Online Learning with Chris Bennett in 2016 and 2017.
Margarita is a co-founder of the Peace Innovation Institute, a Behavior Design consultant, and was a member at the Stanford Behavior Design Lab under Dr. BJ Fogg. Her expertise is taking basic academic research around behavior and persuasive technology and translating it in a results-oriented form that practitioners can solve their real-world goals, from product adoption to public health, and all forms of engagement – customer, students, educators, citizens, stakeholders.
Shaan was an intern in the Game Design Thinking Research Group for Winter 2020 where her focus was expanding The Innovation Equation to deal with low-trust communities, specifically in Pakistan. Shaan previously served as the Director of Curriculum Enrichment at United We REACH.