csb

Posts by csb

from Project Horseshoe

How Do You Design For Building Friendships?

by on January 28, 2017 5:36 pm
We play games with people we know, and we generally stay friends. We also play games with people we don’t know, and we generally stay strangers. Or do we? Dan Cook is the Chief Creative Officer at Spry Fox, and spends his days making some really innovative games. But perhaps more importantly to the design world, he… Read more How Do You Design For Building Friendships?
from Vecchi, et al.

What Can the FBI Teach Us About Behavior Design?

by on December 30, 2016 10:41 pm
The FBI Hostage Negotiation Team developed a five step Behavior Change Stairway Model to assist in negotiation with sometimes violent felons. But these same techniques can be used in any number of more peaceful situations. Behavioral Change Stairway Model Active Listening Empathy Rapport Influence Behavioral Change Most critical step is Active Listening: Ask open-ended questions Effective… Read more What Can the FBI Teach Us About Behavior Design?
from Gameheads

Oakland Video Game Fest at Kapor Center

by on December 9, 2016 6:41 pm
We were invited to be a mentor and judge at the 1st Annual Oakland Video Game Fest, which was organized by the Gameheads youth program and took place at the Kapor Center for Social Impact. The weekend included a game jam where 18 students worked tirelessly to design and create playable video games around the… Read more Oakland Video Game Fest at Kapor Center
Apophenia

How Do You Create Apophenia?

by on October 4, 2016 9:41 pm
What in the world is ‘apophenia’ and how can it create more irresistible experiences? Apophenia/æpoʊˈfiːniə/ is the human tendency to perceive meaningful patterns within random data. Tynan Sylvester, author of Designing Games, notes that “This apophenia – this perception of personality and intent where there is none – is the key to making a simulation game work. We… Read more How Do You Create Apophenia?
Inflection Point

Peace In Our Lifetime?

by on October 4, 2016 4:29 pm
Margarita Quihuis was interviewed for the Inflection Point with Lauren Schiller podcast. They spoke about behavior design, persuasive technology and how they are used to create ‘positive peace’. Did we mention Margarita is also the co-director of the Peace Innovation Lab here at Stanford? All very relevant to our work here with Game Design Thinking. Well… Read more Peace In Our Lifetime?
courtesy of Intentional Play Summit

Intentional Play Summit -- Oct 7 in Mountain View

by on September 15, 2016 7:33 pm
We are excited about an upcoming event on October 7th at the Computer History Museum in Mt. View. From the summit organizer, Jen Helms: “The Intentional Play Summit is a new event in Mountain View, CA this October 7th at the Computer History Museum. The event explores how we can make more meaningful games and better… Read more Intentional Play Summit -- Oct 7 in Mountain View
All rights to Stanford University

Stanford 125

by on July 1, 2016 2:45 am
The Stanford 125 website has been collecting stories to celebrate Stanford University’s 125th anniversary. They were kind enough to use one of Chris Bennett’s photographs of Neeraj Sonalkar from the Center for Design Research demonstrating Interactions Dynamics Notation to a delegation from the Dutch government. Visit Stanford 125 for more great stories about our wonderful… Read more Stanford 125
via ETC Press

Analog Game Studies: Volume I is now available

by on June 22, 2016 7:11 pm
Analog Game Studies is a bi-monthly journal for the research and critique of analog games. The journal is on its third volume currently, and their collected Volume I is now available for purchase from Lulu or free pdf download. The games research being done is academia is heavily weighed towards digital experiences. So it’s a delight to see… Read more Analog Game Studies: Volume I is now available
via Stanford MediaX

How Games Move Us: Emotion by Design

by on June 7, 2016 1:47 am
Recently Professor Katherine Isbister was welcomed back to Stanford to give another talk by MediaX and GAIMS. Katherine is no stranger to campus, as she received her PhD at Stanford with Cliff Nass as her advisor. And she was a CASBS Fellow here in 2015. In her talk, she countered the argument that games are played only… Read more How Games Move Us: Emotion by Design
The Habit Loop

The Habit Loop

by on April 30, 2016 12:22 am
Charles Duhigg’s book The Power of Habit introduced a concept called The Habit Loop. He breaks this into three steps: Cue: the trigger for an automatic behavior to start Routine: the behavior itself Reward: what our brain gets out of it “When cue and a behavior and a reward become neurologically intertwined, what’s actually happening is a… Read more The Habit Loop