Stanford LDT Expo on August 3rd

by on June 27, 2018 11:12 pm
The Learning, Design and Technology (LDT) Expo will be happening at CERAS in the Graduate School of Education on Friday, August 3rd from 4:00-6:00pm. “This year, LDT students developed fifteen projects that address a wide range of learning challenges using innovative, theory-driven strategies. Students have taken on challenges such as teaching computational literacy through smart phones, helping learners make meaning… Read more Stanford LDT Expo on August 3rd
photo owned by Stanford University

Stanford Students Learn To Make Video Games

by on January 8, 2018 10:46 pm
Students learn to make video games Some great news from our friends over at Bio-X. Ingmar Riedel-Kruse, assistant professor of bioengineering, has been working hard with Doug James, professor of computer science and others to create this student-initiated course called Introduction to Game Design and Development, which is cross-listed in Computer Science and Bio Engineering. They also… Read more Stanford Students Learn To Make Video Games

What is the Core Loop of Sexual Harassment?

by on November 16, 2017 8:19 pm
The number of credible accusers of sexual harassment coming forward of late is creating public conversations around the question of “why does sexual harassment happen so often?” The Core Loop (as seen in games and digital media) is credible and we believe it applies to sexual harassment as well. Core Loop of Sexual Harassment (Bennett,… Read more What is the Core Loop of Sexual Harassment?

Faculty and Students at Stanford Argue For Increased Study of Games and Interactive Media

by on May 5, 2017 4:48 pm
Stanford News featured some of the great efforts going on around campus to pursue the study of games and raise more awareness about the value for the campus and our students. You can read the article here, and it highlights several excellent sources on campus: The weekly Interactive Media and Games lecture series put on by… Read more Faculty and Students at Stanford Argue For Increased Study of Games and Interactive Media
from Project Horseshoe

How Do You Design For Building Friendships?

by on January 28, 2017 5:36 pm
We play games with people we know, and we generally stay friends. We also play games with people we don’t know, and we generally stay strangers. Or do we? Dan Cook is the Chief Creative Officer at Spry Fox, and spends his days making some really innovative games. But perhaps more importantly to the design world, he… Read more How Do You Design For Building Friendships?
from Vecchi, et al.

What Can the FBI Teach Us About Behavior Design?

by on December 30, 2016 10:41 pm
The FBI Hostage Negotiation Team developed a five step Behavior Change Stairway Model to assist in negotiation with sometimes violent felons. But these same techniques can be used in any number of more peaceful situations. Behavioral Change Stairway Model Active Listening Empathy Rapport Influence Behavioral Change Do you love a good bargain? Then you’ll love The… Read more What Can the FBI Teach Us About Behavior Design?

Oakland Video Game Fest at Kapor Center

by on December 9, 2016 6:41 pm
We were invited to be a mentor and judge at the 1st Annual Oakland Video Game Fest, which was organized by the Gameheads youth program and took place at the Kapor Center for Social Impact. The weekend included a game jam where 18 students worked tirelessly to design and create playable video games around the… Read more Oakland Video Game Fest at Kapor Center

Nov 9: Game Design for Empathy and the Environment

by on October 27, 2016 8:20 pm
Our next GDT lunch seminar event will be Wed Nov 9. Location: Rm 122, Old Union, Stanford Time: Noon – 1pm Guest Speaker Kulan Tarnas, GoEco   “GoEco is an active effort to reduce negative human impact on the environment by symbiotically engaging individuals and communities in their respective ecosystems. In it’s fully realized form,… Read more Nov 9: Game Design for Empathy and the Environment

How Do You Create Apophenia?

by on October 4, 2016 9:41 pm
What in the world is ‘apophenia’ and how can it create more irresistible experiences? Apophenia/æpoʊˈfiːniə/ is the human tendency to perceive meaningful patterns within random data. Tynan Sylvester, author of Designing Games, notes that “This apophenia – this perception of personality and intent where there is none – is the key to making a simulation game work. We… Read more How Do You Create Apophenia?

Peace In Our Lifetime?

by on October 4, 2016 4:29 pm
Margarita Quihuis was interviewed for the Inflection Point with Lauren Schiller podcast. They spoke about behavior design, persuasive technology and how they are used to create ‘positive peace’. Did we mention Margarita is also the co-director of the Peace Innovation Lab here at Stanford? All very relevant to our work here with Game Design Thinking. Well… Read more Peace In Our Lifetime?