The Perfect Mix: Fogg Behavior Model + Core Loop

by on May 25, 2016 4:22 am
Within BJ Fogg’s Behavior Design Lab, we focus on developing behavior design frameworks and methods that designers can use to help people do what they already want to do.  As product developers and innovators we use these tools to create compelling experiences, products and services that people will repeat again and again. The Fogg Behavior… Read more The Perfect Mix: Fogg Behavior Model + Core Loop

The Habit Loop

by on April 30, 2016 12:22 am
Charles Duhigg’s book The Power of Habit introduced a concept called The Habit Loop. He breaks this into three steps: Cue: the trigger for an automatic behavior to start Routine: the behavior itself Reward: what our brain gets out of it “When cue and a behavior and a reward become neurologically intertwined, what’s actually happening is a… Read more The Habit Loop

Game Design Thinking at Bradley University

by on April 14, 2016 6:43 pm
Chris Bennett recently had the honor to speak to students in the Interactive Media department at Bradley University, which has one of the top Game Design schools in the country. Department Chair and event host Ethan Ham recently authored a book on ‘Tabletop Game Design For Video Game Designers, and his students were primed to see how… Read more Game Design Thinking at Bradley University

MediaX Spring Seminar Series On Games and Interactive Media

by on April 4, 2016 12:06 am
Ingmar Riedel-Kruse and MediaX have another wonderful lineup for their continuing seminar series on games and interactive media. In particular, we are really excited for the talks by Michael John, Sebastian Deterding, and Katherine Isbister. These happen every Tuesday from noon-1pm. Check out the link for more info. http://mediax.stanford.edu/forums/interactive-media-games/seminar-series If you missed the Winter 2016 talks, you… Read more MediaX Spring Seminar Series On Games and Interactive Media

IndieCade is Coming!

by on March 24, 2016 11:55 pm
This October, Los Angeles will be host to the ninth iteration of IndieCade, the biggest event in the nation that showcases independent games. Chris Bennett was honored to be selected as a juror for the IndieCade awards, and we are looking forward to an exciting line up of games this year. There are many tracks, such as video, arcade,… Read more IndieCade is Coming!

What Can an Octopus Teach Us About Emotion?

by on March 21, 2016 6:06 pm
Some of the most innovative thinking at the Game Developers Conference (GDC) in San Francisco every spring comes from alt.control.GDC, where finalists are invited to show off their games and interactive experiences that use alternative controls and interaction schemes. Chris Bennett had a chance to demo some of this work and talk to the people who… Read more What Can an Octopus Teach Us About Emotion?

Interactions Dynamics Notation in the HIVE

by on March 19, 2016 10:32 pm
Have you ever been in the HIVE?  The HANA Immersive Visualization Environment is a scientific visualization wall that is 10 x 24 feet and is made up of 35 monitors that allow up to 16 users to connect at once. Quite a piece of technology for the Stanford Institute for Computational and Mathematical Engineering (ICME).… Read more Interactions Dynamics Notation in the HIVE

Spring Qtr 2016 - Engineering Education and Online Learning (ENGR 391) (EDUC 391)

by on March 19, 2016 4:01 am
A project based introduction to web-based learning design. In this course we will explore the evidence and theory behind principles of learning design and game design thinking. In addition to gaining a broad understanding of the emerging field of the science and engineering of learning, students will experiment with a variety of educational technologies, pedagogical… Read more Spring Qtr 2016 - Engineering Education and Online Learning (ENGR 391) (EDUC 391)

What is "Critical Play"?

by on March 18, 2016 12:07 am
Mary Flanagan studies and creates games as researcher and director of the TiltFactor game lab at Dartmouth College. Chris Bennett was fortunate to be in attendance as she spoke at the Theory and History of New Media Studies Lecture Series at University of Berkeley. But Mary doesn’t just look at games for entertainment sake. She studies embedded… Read more What is "Critical Play"?

Your Brain on Games at GDC San Francisco

by on March 17, 2016 5:31 pm
Chris Bennett and Margarita Quihuis looked at the intersection of neuroscience, behavior and game design at the Game Developers Conference March 16, 2016 at Moscone Center, San Francisco.   They spoke at the Facebook Games Booth and delved into how different types of game play trigger, elevate or depress various neurotransmitters in the brain.