Students deconstruct games for learning outcomes

Spring Qtr 2016 - Engineering Education and Online Learning (ENGR 391) (EDUC 391)

by on March 19, 2016 4:01 am
A project based introduction to web-based learning design. In this course we will explore the evidence and theory behind principles of learning design and game design thinking. In addition to gaining a broad understanding of the emerging field of the science and engineering of learning, students will experiment with a variety of educational technologies, pedagogical… Read more Spring Qtr 2016 - Engineering Education and Online Learning (ENGR 391) (EDUC 391)
Mary Flanagan lectures at Berkeley

What is "Critical Play"?

by on March 18, 2016 12:07 am
Mary Flanagan studies and creates games as researcher and director of the TiltFactor game lab at Dartmouth College. Chris Bennett was fortunate to be in attendance as she spoke at the Theory and History of New Media Studies Lecture Series at University of Berkeley. But Mary doesn’t just look at games for entertainment sake. She studies embedded… Read more What is "Critical Play"?
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Your Brain on Games at GDC San Francisco

by on March 17, 2016 5:31 pm
Chris Bennett and Margarita Quihuis looked at the intersection of neuroscience, behavior and game design at the Game Developers Conference March 16, 2016 at Moscone Center, San Francisco.   They spoke at the Facebook Games Booth and delved into how different types of game play trigger, elevate or depress various neurotransmitters in the brain.      
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Center For Brain Health in Dallas

by on January 24, 2016 4:23 am
Margarita Quihuis and Chris Bennett visited the Center For Brain Health at University of Texas at Dallas. The Center is doing groundbreaking work studying not only how to repair damaged and aging brains, but also improving the healthy brain for better cognition. And speaking of groundbreaking, we could see construction work starting on the Brain Performance Institute… Read more Center For Brain Health in Dallas
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Analog Minds: Learning Through Designing Tabletop Games

by on November 17, 2015 3:33 am
When educators think of using games in learning environments, they typically assume digital games. But tabletop games have been used to teach all sorts of concepts including strategy, scenarios, role playing, emotional intelligence for centuries. By removing the constraints of technology, students can get closer to the mechanics of the game and acquire a more… Read more Analog Minds: Learning Through Designing Tabletop Games
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Think Like A Game Designer Workshop

by on October 10, 2015 4:58 am
Chris Bennett and Margarita Quihuis worked closely with Karin Forssell, Director of Learning, Design & Technology Master’s program at GSE to create a one day workshop for her current and former students. We spent a fun and educational day learning to deconstruct tabletop games, and practicing key GDT concepts like the Core Loop and the Compulsion Analysis.… Read more Think Like A Game Designer Workshop
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Of Quests and Brain Chemicals

by on August 22, 2015 3:35 am
Lauren Hall-Stigerts interviews Chris Bennett, and does a nice job of explaining to her casual gaming audience at Big Fish Games how playing games can effect the neurochemicals in our brain. Well worth a read.
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Castilleja School Global Week 2015

by on January 10, 2015 5:26 am
Our primary area of investigation in 2014 was Trust, so it seemed proper to end that year sharing some of what we had learned with younger students. Chris Bennett was invited by the wonderful ACE (Awareness Compassion Engagement) Center at Castilleja School in Palo Alto to speak to the senior class about trust; how it is… Read more Castilleja School Global Week 2015
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Watchables Will Change How We Work and Play

by on October 3, 2014 6:55 pm
Lauren Hall-Stigerts quoted Chris Bennett in her story ‘The Future of Gaming is On Your Wrist‘. “Just think of how wearing a gaming device that is less conspicuous than a visor and more accessible than a mobile phone will change the way we work and play,” Bennett says. “Watchables will integrate into every aspect of… Read more Watchables Will Change How We Work and Play
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Persuasive Game Technology Panel Discussion at SVII

by on May 17, 2013 6:19 pm
Join Stanford Peace Innovation Lab Co-Director Margarita Quihuis, Stephanie Spong, Peace Innovation Lab Game Designer In Residence Chris Bennett, Albert Chen, and Andrew Mayer for a discussion on how the use of game mechanics can help companies solve problems and create a deeper connection with customers. How can mobile and social technologies combined with game mechanics… Read more Persuasive Game Technology Panel Discussion at SVII