Course Hero Education Summit

This summer, Margarita Quihuis and Chris Bennett were invited to give an interactive presentation at the Course Hero Education Summit in Redwood City. It was a fascinating look inside the cutting edge of education, with keynotes from Robert Reich and Sir Ken Robinson.

We spoke about Game Design Thinking in particular, and invited the participants to engage in the conversation individually and in small groups.

We also like to practice what we preach, so we analyzed the short hour-long slot we had and wanted to know: “What are the three things we want our audience to remember when they leave here?”

  1. What is a Core Engagement Loop, and what does it have to do with rewards?
  2. What is B-MAP, and why is changing ability easier than changing motivation?
  3. How do we design for emotion, and what is the role of friction?

From that point, we had three different core pieces of our talk, and allotted each the amount of time it needed. And then added in time for:

  • Checkins
  • Desired Outcomes
  • Intros
  • Reflections
  • Checkouts
  • Outcomes met?

This last set is very participant focused, and gives us small amounts of time to connect with the audience and make sure their needs are being met.

The hour flew by and we had a great time with the audience. Course Hero also made us feel very welcome, and we look forward to working with them again soon!