Chris Bennett

Posts by Chris Bennett

What is the Magic Circle?

by on April 9, 2020 1:56 am
As we discussed in a previous article, the concept of a Magic Circle in play is to step inside a concrete or metaphorical circle where special rules apply. Juul, 2009 Which makes sense when you are playing a game. If you start playing Super Mario World, you accept being in a world where Italian plumbers… Read more What is the Magic Circle?
Photo from H2R Product Science

Great Product Design Can Make Healthy Behavior Easier

by on January 10, 2020 6:30 pm
Heather Browning has continued to be inspirational to the work we do at the Game Design Thinking research group. Chris met with Heather several years back and learned about her MDAO framework for designing games for effective clinical interventions when she was releasing it as a book chapter. For us, it was a critical extension… Read more Great Product Design Can Make Healthy Behavior Easier

Tiny Habits book is finally out!

by on January 9, 2020 9:51 pm
Dr. BJ Fogg has had a huge influence on the Game Design Thinking research group. His Persuasive Design Lab‘s focus on technology to promote peace in 2009 led to the Peace Innovation Lab at Stanford, which made this research group possible. And we have been using BJ Fogg’s wonderful behavior design material for years, both… Read more Tiny Habits book is finally out!
photo by Chris Bennett

Tools For Looking at GDT, Design Thinking and Other Frameworks

by on September 26, 2019 10:46 pm
We are asked a lot about tools for using Game Design Thinking, especially combined with other ideas and frameworks out there. David Clifford, Founder and Executive Director of DSX and former fellow and Senior Learning Experience Designer at the Stanford d.school’s K12 Lab shared a useful tool that he and I co-created with some wonderful other collaborators. Methodological Connections… Read more Tools For Looking at GDT, Design Thinking and Other Frameworks
from Stanford GSE

LDT Expo Showcases New Ways To Improve Learning

by on July 30, 2019 10:38 pm
On July 26th, Chris helped to review Masters projects for the Learning, Design and Technology (LDT) program at GSE. After having some LDT students work on their projects during EDUC/ENG 391 this spring, it was amazing to see the progress they made in a short period of time to get ready for the Expo! In… Read more LDT Expo Showcases New Ways To Improve Learning

Designing Serious Games student showcase on June 6th

by on May 22, 2019 5:12 pm
Please join us on Thursday, June 6th from 6:30-8:30pm in Lathrop 282 for the final showcase for CS 377G: Designing Serious Games. I have been co-teaching this class with the amazing Christina Wodtke, and we are excited to share the hard work of our students. You will see a mix of analog and digital games,… Read more Designing Serious Games student showcase on June 6th
Photo my Margarita Quihuis

What's New for GDT?

by on March 26, 2019 5:21 pm
  “What have you been up to?” is a question we’ve been getting a lot lately. So we wanted to get everyone up to speed on what we’ve been working on at the Game Design Thinking Research Group. WINTER This winter Margarita has been spending a lot of time in The Hague on our latest… Read more What's New for GDT?

Designing for Difficult Subjects

by on December 3, 2018 4:52 pm
Games are typically designed as entertainment to take us away from the “real world” and get us into what Johan Huizinga called The Magic Circle. Temporary worlds within the ordinary world, dedicated to the performance of an act apart. Jesper Juul has built on this with a wider definition of games and digital experiences in his… Read more Designing for Difficult Subjects

Scaling Experiences

by on October 26, 2018 11:47 pm
Often we want students or participants to experience something compelling or engaging, but we do not have enough time or space allotted for the full experience. Even a moderately complex board game can take several hours to setup, learn and play. Which is well out of the range of most group events we can easily… Read more Scaling Experiences

How Do You Create Paper AI?

by on October 5, 2018 10:09 pm
One of the challenges of board games, and especially more sophisticated historical simulation games, is finding the opponents and the time to play. In the past decade or so, we have seen a shift in the hobby towards games that support more robust solitaire play. But until more recently, most solitaire play felt very luck… Read more How Do You Create Paper AI?