Chris comes from a twenty year background of designing and developing engaging video games in many mediums for companies like EA, Disney and Zynga. Chris currently studies and practices ways to apply Game Design Thinking to improving lives in the real world. Chris has lectured at the Stanford Graduate School of Education and contributes to the Digital Civil Society Lab at the Stanford Law School.
Margarita is a Persuasive Technology and Behavior Design consultant, and member at the Stanford Persuasive Technology Lab under Dr. BJ Fogg. Her expertise is taking basic academic research around behavior and persuasive technology and translating it in a results oriented form that practitioners can solve their real world goals, from product adoption to public health, and all forms of engagement – customer, students, educators, citizens, stakeholders.
Dr. Candace Thille is an Assistant Professor of Education at Stanford Graduate School of Education and Senior Research Fellow for the Office of the Vice Provost for Online Learning. She is also the founding director of the Open Learning Initiative at Carnegie Mellon University. Her research focuses on applying results from the learning sciences to the design, implementation, and evaluation of open web-based learning environments. Dr. Thille co-instructs EDUC/ENG 391 Engineering Education and Online Learning with Chris Bennett.
Karin Forssell is a Lecturer at Stanford Graduate School of Education, and directs the Learning, Design & Technology Master’s Program. Karin studies the choices people make in learning about and using new digital tools, with a special interest in teachers as learners and the design process. And she teaches about the process of designing effective tools and environments for teaching and learning. Karin and Chris Bennett have collaborated for several years with her LDT students and their Master’s projects.