Chris Bennett

Posts by Chris Bennett

How Do You Create Apophenia?

by on October 4, 2016 9:41 pm
What in the world is ‘apophenia’ and how can it create more irresistible experiences? Apophenia/æpoʊˈfiːniə/ is the human tendency to perceive meaningful patterns within random data. Tynan Sylvester, author of Designing Games, notes that “This apophenia – this perception of personality and intent where there is none – is the key to making a simulation game work. We… Read more How Do You Create Apophenia?

Peace In Our Lifetime?

by on October 4, 2016 4:29 pm
Margarita Quihuis was interviewed for the Inflection Point with Lauren Schiller podcast. They spoke about behavior design, persuasive technology and how they are used to create ‘positive peace’. Did we mention Margarita is also the co-director of the Peace Innovation Lab here at Stanford? All very relevant to our work here with Game Design Thinking. Well… Read more Peace In Our Lifetime?

Intentional Play Summit -- Oct 7 in Mountain View

by on September 15, 2016 7:33 pm
We are excited about an upcoming event on October 7th at the Computer History Museum in Mt. View. From the summit organizer, Jen Helms: “The Intentional Play Summit is a new event in Mountain View, CA this October 7th at the Computer History Museum. The event explores how we can make more meaningful games and better… Read more Intentional Play Summit -- Oct 7 in Mountain View

Stanford 125

by on July 1, 2016 2:45 am
The Stanford 125 website has been collecting stories to celebrate Stanford University’s 125th anniversary. They were kind enough to use one of Chris Bennett’s photographs of Neeraj Sonalkar from the Center for Design Research demonstrating Interactions Dynamics Notation to a delegation from the Dutch government. Visit Stanford 125 for more great stories about our wonderful… Read more Stanford 125

Analog Game Studies: Volume I is now available

by on June 22, 2016 7:11 pm
Analog Game Studies is a bi-monthly journal for the research and critique of analog games. The journal is on its third volume currently, and their collected Volume I is now available for purchase from Lulu or free pdf download. The games research being done is academia is heavily weighed towards digital experiences. So it’s a delight to see… Read more Analog Game Studies: Volume I is now available

How Games Move Us: Emotion by Design

by on June 7, 2016 1:47 am
Recently Professor Katherine Isbister was welcomed back to Stanford to give another talk by MediaX and GAIMS. Katherine is no stranger to campus, as she received her PhD at Stanford with Cliff Nass as her advisor. And she was a CASBS Fellow here in 2015. In her talk, she countered the argument that games are played only… Read more How Games Move Us: Emotion by Design

The Habit Loop

by on April 30, 2016 12:22 am
Charles Duhigg’s book The Power of Habit introduced a concept called The Habit Loop. He breaks this into three steps: Cue: the trigger for an automatic behavior to start Routine: the behavior itself Reward: what our brain gets out of it “When cue and a behavior and a reward become neurologically intertwined, what’s actually happening is a… Read more The Habit Loop

Game Design Thinking at Bradley University

by on April 14, 2016 6:43 pm
Chris Bennett recently had the honor to speak to students in the Interactive Media department at Bradley University, which has one of the top Game Design schools in the country. Department Chair and event host Ethan Ham recently authored a book on ‘Tabletop Game Design For Video Game Designers, and his students were primed to see how… Read more Game Design Thinking at Bradley University

MediaX Spring Seminar Series On Games and Interactive Media

by on April 4, 2016 12:06 am
Ingmar Riedel-Kruse and MediaX have another wonderful lineup for their continuing seminar series on games and interactive media. In particular, we are really excited for the talks by Michael John, Sebastian Deterding, and Katherine Isbister. These happen every Tuesday from noon-1pm. Check out the link for more info. http://mediax.stanford.edu/forums/interactive-media-games/seminar-series If you missed the Winter 2016 talks, you… Read more MediaX Spring Seminar Series On Games and Interactive Media

IndieCade is Coming!

by on March 24, 2016 11:55 pm
This October, Los Angeles will be host to the ninth iteration of IndieCade, the biggest event in the nation that showcases independent games. Chris Bennett was honored to be selected as a juror for the IndieCade awards, and we are looking forward to an exciting line up of games this year. There are many tracks, such as video, arcade,… Read more IndieCade is Coming!