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Students deconstruct games for learning outcomes

Spring Qtr 2016 - Engineering Education and Online Learning (ENGR 391) (EDUC 391)

by on March 19, 2016 4:01 am
A project based introduction to web-based learning design. In this course we will explore the evidence and theory behind principles of learning design and game design thinking. In addition to gaining a broad understanding of the emerging field of the science and engineering of learning, students will experiment with a variety of educational technologies, pedagogical… Read more Spring Qtr 2016 - Engineering Education and Online Learning (ENGR 391) (EDUC 391)
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Your Brain on Games at GDC San Francisco

by on March 17, 2016 5:31 pm
Chris Bennett and Margarita Quihuis looked at the intersection of neuroscience, behavior and game design at the Game Developers Conference March 16, 2016 at Moscone Center, San Francisco.   They spoke at the Facebook Games Booth and delved into how different types of game play trigger, elevate or depress various neurotransmitters in the brain.      
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Analog Minds: Learning Through Designing Tabletop Games

by on November 17, 2015 3:33 am
When educators think of using games in learning environments, they typically assume digital games. But tabletop games have been used to teach all sorts of concepts including strategy, scenarios, role playing, emotional intelligence for centuries. By removing the constraints of technology, students can get closer to the mechanics of the game and acquire a more… Read more Analog Minds: Learning Through Designing Tabletop Games
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Persuasive Game Technology Panel Discussion at SVII

by on May 17, 2013 6:19 pm
Join Stanford Peace Innovation Lab Co-Director Margarita Quihuis, Stephanie Spong, Peace Innovation Lab Game Designer In Residence Chris Bennett, Albert Chen, and Andrew Mayer for a discussion on how the use of game mechanics can help companies solve problems and create a deeper connection with customers. How can mobile and social technologies combined with game mechanics… Read more Persuasive Game Technology Panel Discussion at SVII
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How to Change Any Bad Habit Using Game Mechanics

by on May 7, 2013 6:24 pm
“Chris Bennett, an accomplished game designer and expert on game mechanics…” The remarkable Mr. Bennett is also Game Designer in Residence at Stanford Peace Innovation Lab, where we have been fortunate to learn a great deal about game mechanics from him–expertise we are applying to elicit positive, pro-social engagement across conflict boundaries. Lauren Hall-Stigerts interviewed… Read more How to Change Any Bad Habit Using Game Mechanics