Posts published in October, 2016

Nov 9: Game Design for Empathy and the Environment

by on October 27, 2016 8:20 pm
Our next GDT lunch seminar event will be Wed Nov 9. Location: Rm 122, Old Union, Stanford Time: Noon – 1pm Guest Speaker Kulan Tarnas, GoEco   “GoEco is an active effort to reduce negative human impact on the environment by symbiotically engaging individuals and communities in their respective ecosystems. In it’s fully realized form,… Read more Nov 9: Game Design for Empathy and the Environment

How Do You Create Apophenia?

by on October 4, 2016 9:41 pm
What in the world is ‘apophenia’ and how can it create more irresistible experiences? Apophenia/æpoʊˈfiːniə/ is the human tendency to perceive meaningful patterns within random data. Tynan Sylvester, author of Designing Games, notes that “This apophenia – this perception of personality and intent where there is none – is the key to making a simulation game work. We… Read more How Do You Create Apophenia?

Peace In Our Lifetime?

by on October 4, 2016 4:29 pm
Margarita Quihuis was interviewed for the Inflection Point with Lauren Schiller podcast. They spoke about behavior design, persuasive technology and how they are used to create ‘positive peace’. Did we mention Margarita is also the co-director of the Peace Innovation Lab here at Stanford? All very relevant to our work here with Game Design Thinking. Well… Read more Peace In Our Lifetime?