Watchables Will Change How We Work and Play

by on October 3, 2014 6:55 pm
Lauren Hall-Stigerts quoted Chris Bennett in her story ‘The Future of Gaming is On Your Wrist‘. “Just think of how wearing a gaming device that is less conspicuous than a visor and more accessible than a mobile phone will change the way we work and play,” Bennett says. “Watchables will integrate into every aspect of… Read more Watchables Will Change How We Work and Play

Persuasive Game Technology Panel Discussion at SVII

by on May 17, 2013 6:19 pm
Join Stanford Peace Innovation Lab Co-Director Margarita Quihuis, Stephanie Spong, Peace Innovation Lab Game Designer In Residence Chris Bennett, Albert Chen, and Andrew Mayer for a discussion on how the use of game mechanics can help companies solve problems and create a deeper connection with customers. How can mobile and social technologies combined with game mechanics… Read more Persuasive Game Technology Panel Discussion at SVII

How to Change Any Bad Habit Using Game Mechanics

by on May 7, 2013 6:24 pm
“Chris Bennett, an accomplished game designer and expert on game mechanics…” The remarkable Mr. Bennett is also Game Designer in Residence at Stanford Peace Innovation Lab, where we have been fortunate to learn a great deal about game mechanics from him–expertise we are applying to elicit positive, pro-social engagement across conflict boundaries. Lauren Hall-Stigerts interviewed… Read more How to Change Any Bad Habit Using Game Mechanics

How Game Designers use Emotion to Create Engagement

by on January 30, 2013 6:04 pm
Chris Bennett and Margarita Quihuis in their early days of thinking about game design thinking. They look at emotion, collaboration, game economies, values based consumerism and how game design principles could be applied in general purpose software, commerce, etc.     Transcript Margarita: Okay. Hi, this is Margarita Quihuis and I’m the director of the Peace Innovation… Read more How Game Designers use Emotion to Create Engagement